Digital - Tutors: Taking a Previz Scene to Look Development in 3ds Max and V-Ray
Software used: 3ds Max 2014, Vray 3.0, Mudbox 2014 | Project Files: Included | Jul 27, 2014 | 755 MB
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process.