Gumroad - Intro to PBR in Unreal Engine 4 by Ben Nadler
In this series, we will cover the basics of physically based rendering and how to set up textures and materials correctly in Unreal Engine 4. Included are the 3 video chapters, project files used to create the content featured, and links to additional resources on PBR that you can download for free.
Chapter 1 - Breakdown of Material Nodes
Chapter 2 - sRGB and Gamma corrected textures
Chapter 3 - Texture reuse and modularity
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