The Gnomon Workshop - Action and Close-up Animation with Burke Roane
English | 278 mins | yuv420p, 1024x768, 167 kb/s, 15.00 fps | aac, 44100 Hz, 2 ch | 3.05 GBGenre: eLearning | Project Files iNcluded
In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.
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