CGcircuit - Designing a Scary Creature 3
Now that we have all of our maps ready, we'll jump into Marmoset Toolbag and import all of our model data. We will then load our maps into the Skin Shader and shade our CGI bust experimenting with different settings and skin parameters. Eventually, we'll create a few light setups and play with lights until we reach our desired result. Finally, we'll bring our render into Photoshop for some final touches.
Home Page - http://www.cgcircuit.com/course/designing-a-scary-creature-3
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