CGcircuit - Rigging 101.4 Volumes 1 - 4Rigging 101.1
Tools used: Autodesk Maya | Level: Beginner | Duration: 24:17 m. | 2.35 GB
If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.
This is the first tutorial of a series about Rigging 101. We are going to start with modeling because not a lot of content out there talk about modeling through the rigger's eye.
After a brief introduction about rigging we will talk about Topology, Mesh density, Bind pose, etc.Homepage:
In this course, I go over the key rigging concepts. These are the concepts that a person must know in order to become a good rigger.
This is for anybody who has never rigged before or has some small knowledge of rigging but wants to start the right way.
Basic knowledge of Maya.Homepage:
This video series covers the main Editors I use as a rigger. I show my workflow explaining why I like certain editors more than others.Homepage:
In this series of videos I go over how I create animation controls and explain why they are so important. I also cover how to properly create and edit Driven Keys , Expressions, Utility Nodes and simple direct connections.
I also talk about the difference between the basic constraint we have in Maya.
Driven Keys, Expressions, utility nodes and direct connections are the way you add control to the rig.Prerequisites:
Basic Knowledge of MayaHomepage:
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