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Digital-Tutors - UV Mapping Workflows in Blender
Digital-Tutors - UV Mapping Workflows in Blender
43m 26s | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 244MB



Create and project your own uv layouts. [/i]


In this Blender tutorial we'll discover the various UV tools in Blender, and learn to utilize them beneficially in our projects. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Blender how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We'll also talk about editing UVs and using multiple projections. We'll cover the output of reference files to give us a guide when texturing. By the end of this Blender training you'll have a better understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts.


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Tags: Digital, Mapping, Workflows, Blender

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