The first of a series of game-ready Zombies made using AAA best practices. This content package includes 44 custom motion captured animations on the Unreal skeleton; a primary skinned mesh with high-res diffuse, subsurface, normal and specular maps; LODs; and blendshapes to allow for customization and variation. A separate pants mesh is included for more sensitive audiences. 8-way directional movement is blendspace ready, both with and without root motion. Max poly-count is 10,358 triangles with materials for body, eyes, skull, and pants.
Designed for all platforms
35 In-Place Animations 9 Root Motion Animations 44 animations total
**CHARACTERS** 1 Zombie Character
* Triangle counts of character
Zombie1 - LOD0 = 7882 Tris LOD1 = 4152 Tris LOD2 = 1786
TrisPants - LOD0 = 1206 Tris LOD1 = 701 Tris LOD2 = 301 Tris
Skull - LOD0 = 1270 Tris LOD1 = 906 Tris LOD2 = 522 Tris