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[UE4] [4.16] Landscape Auto Material

E4 [4.16] Landscape Auto Material
English | Size: 921.6MB
Category: Tutorial
Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don't need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.

New in last updates:
- Performance optimization
- SM3 support for default LAM material preset
- Landscape Holes support
- Ocean map template
- Optional height based settings for layers (coasts, the ocean floor)
- Optional micro-detail Normal map
- Bug fixes (Normal map type for Side layer fix)
Technical Details


Physically-Based Rendering: Yes
Texture Size : from 256x256 to 2048x2048
Collision: (Yes, automatically generated)

Vertex Count:
LODs: 1-4
Number of Meshes: 41
Number of Materials and Material Instances: 13 materials and 12 instances
Number of Textures: 62
Intended Platform: Desktop
Platforms Tested: Desktop Windows, MacOS 10.11 El Capitan
Documentation Included: Yes

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Tags: landscape, material

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