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[VFXforfilm] Photogrammetry Pipeline V1 Outdoor Photography to Finish [PHG 101]

[VFXforfilm] Photogrammetry Pipeline V1: Outdoor Photography to Finish [PHG 101] | 3.52 GB


Over 7 Hours of Training
From Photography to the Final Delivery: Unreal/Arnold
Image Pre-processing for Optimal Texture Quality
Create Modular Tile-able Materials in Substance Designer
Extensive Introduction to Reality Capture
PBR Metallic/Roughness and Spec/Gloss Workflow
Substance Designer Workflow with Marmoset Toolbag
Weathering Exposures in Substance Designer
Proper Remeshing Pipeline in Zbrush
Dynamesh/UV Master/ZMesher Workflow
VR Level Build Setup in Unreal Engine
8K Setup and Workflow in Substance Designer Displacement Setup for Hero Objects
Programs:
Reality Capture 1.0.3.3939 RC
Zbrush 2018
Substance Designer 2018
Maya 2018
Photoshop
XNormal 3.19
Marmoset Toolbag 3.04
Unreal 4.19

https://www.vfxforfilm.com/copy-of-lah-101-houdini-live-action
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Tags: vfxforfilm, photogrammetry, pipeline, outdoor, photography, finish

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Author: tnt1411  |  Comments: 0  |  Views: 213  
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