A class on taking an inital concept through Zbrush and 3dsMax to a final 3D image. Some topics this class will cover are: Blocking out a base mesh in 3dsMax Sculpting in Zbrush Zremesher, Dynamesh, Morph Targets, Surface Noise Using Polypaint to bring colour to a character Using UV Master to create quick UVs to bring into 3dsMax Light, Material and Render Setup in 3dsMax and Vray Image Compositing in Photoshop
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