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Maya & Unreal: 3D Character Animation Jump Flip Fundamentals | Part 02: The Landing | Body Mechanics
Video: .MP4, 1920x1080, 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 57m
Genre: eLearning | Language: English | Size: 509 MB

Hi there!


Welcome, and thanks for choosing Class Creative's Maya & Unreal: 3D?Animation Jump Flip Fundamentals | Complete Guide From Beginners to Pros |?Body Mechanics!!
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.? In this course you will learn how to rig and animate your custom created character from scratch.
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK?controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate and rig quickly
Animating with keyframes
Animating a production ready jump flip quickly and efficiently
Exporting the character rig, and animation to the Unreal Engine
We'll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine's Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
More specifically, for Part 02?we will start Animating the Landing in Autodesk Maya using Epic Unreal's A.R.T. tools.?
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more.? Whether it be a complex hyper realistic animation or a cartoony stylized "Disney" character animation it ALL starts with the fundamentals which we cover in these lectures.
Who This Course is For:
Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won't want to miss!
As with all Class Creative's courses, we've laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor's have structured the course. We wouldn't want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you'd like to focus on.
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Tags: unreal, character, animation, fundamentals, landing, mechanics

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Author: tnt1411  |  Comments: 0  |  Views: 194  
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