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The Gnomon Workshop - Introduction to ZBrush 4R8
The Gnomon Workshop - Introduction to ZBrush 4R8 with Madeleine Scott-Spencer
Duration 16h 30m With Project Files MKV

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design.
Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. The lessons start with a brief overview of the UI for the novice, along with a few Quickstart lessons on sculpting using various core techniques as well as an in depth lesson on painting creature skins from scratch using polypaint. Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4r8, including Booleans, VDM brushes, 3D Alphas, 3D Text and more, all while showing how many of the features and tools work together in a project based context. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, are also included. For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles.

Duration: 990 MInutes
Format: HD 1920x1080

Chapter List
- 00. Preview
- 01. Introduction
- 02. Quickstart Part 1
- 03. Quickstart Part 2
- 04. Quickstart Part 3
- 05. Interface Fundamentals
- 06. Interface In Depth
- 07. Gizmo Transpose And Posing
- 08. Gizmo Primitives And Deformers
- 09. Dynamesh and insert mesh brushes Part 1
- 10. Dynamesh and insert mesh brushes Part 2
- 11. Dynamesh and ZRemesh
- 12. Importing meshes and polygroups
- 13. Restoring lost symmetry
- 14. Create custom IMM brushes and curve brushes
- 15. 3D Alphas
- 16. Vector brushes
- 17. Topology brush
- 18. Customize ZBrush interface
- 19. Nanomesh
- 20. Hardsurface and planar Part 1
- 21. Hardsurface and planar Part 2
- 22. Alphas and detailing
- 23. Stroke menu lazy mouse and backtrack
- 24. HD subdivision levels
- 25. Layers for details and facial blend shapes
- 26. Noisemaker
- 27. Mesh extraction
- 28. 3D Text and vector shapes
- 29. ZSpheres
- 30. ZModeler
- 31. Array mesh
- 32. Booleans
- 33. Polypainting
- 34. Spotlight
- 35. ZApplink
- 36. Photo reference in ZBrush
- 37. Rendering and materials rendering passes to Photoshop
- 38. Intro to Materials, Lighting, and rendering
- 39. Environment lighting
- 40. Keyshot
- 41. Generating maps
- 42. UV Master
- 43. Fibermesh
- 44. Movie tools undo history
- 45. Decimation master and 3D print exporter
- 46. Posing and subtool master
- 47. Cover Image tips

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Tags: gnomon, workshop, introduction, zbrush

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