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Texturing for Games in Maya, Mudbox, and Photoshop
Texturing for Games in Maya, Mudbox, and Photoshop
English | 4h 22m | AVC1 960x540 29.97 fps | AAC 160 Kbps 48 KHz | 2.19 GB
Genre: eLearning | Level: Intermediate

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

Topics include:

Introducing texture tiling
Stacking polygons in an unwrap
Establishing base colors
Establishing realism with age and wear
Cleaning up seams and joints in textures
Creating dents and scratches
Working with normal maps
Sculpting detail
Baking occlusion for rust and dirt
Working with value and color for incandescence
Faking reflection
Painting skyboxes

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Tags: Texturing, Mudbox, Photoshop

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Author: shareislove  |  Comments: 0  |  Views: 198  
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