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DIGITAL TUT0RS -  Getting Started with ZSketching by Justin Marshall

Digital Tutors - Getting Started with ZSketching by Justin Marshall
English | 1h 01m | RV40 1280x720 29.970 fps | Cooker 64 Kbps 44.1 KHz | 150 MB
Genre: Video Training




ZSpheres have been a great way of building up more complex base geometry in ZBrush to serve as a basis for sculpting. This feature allows us to stay in ZBrush and work up concepts and models very quickly. With the addition of ZSketching in ZBrush 3.5, this process becomes even better. In this course, we'll learn to add mass to ZSphere armatures using a variety of ZSketch brushes.

We'll learn to modify how our sketching interacts with the existing ZSpheres using our brush depth and the various smooth brushes. We'll look at ways we can modify existing sketched detail using the move tool, as well as brushes like push/pull, float, and bulge. In addition to creating mass along an existing armature, we'll use the armature brush to sketch detail out away from the surface, allowing you to create much more freeform shapes. We'll then explore some of the ways we can output geometry so that we can begin sculpting. Upon completion of the tutorials, you'll be ready to get started sketching out your own base geometry in ZBrush.

More: _http://www.digitaltutors.com/tutorial/225-Getting-Started-with-ZSketching





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Tags: DIGITAL, Getting, Started, ZSketching, Justin, Marshall

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