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[Tutorial] 3DQuakers - 3DS MAX Foundations ? Lighting & Materials

3DQuakers - 3DS MAX Foundations ? Lighting & Materials
Duration: 5 hours | Platform: 3DS MAX 2008 and above | Author: Charbel Koueik






3DS MAX Foundations: Lighting & Materials is a video tutorial kit that covers lighting and surfacing techniques under the 3DS MAX platform. The topics covered range from Scanline rendering to Final Gathering and Global Illumination using Mental Ray. Various examples explore serveral surfacing techniques to generate intricate material networks, ranging from Procedural mapping to masked Photoshop texturing. This course is ideal for Teachers and Students alike, for it covers one semester of lighting training in a typical animation colledge..





The topics covered are as follows:

Light Manipulation Workflow
Include/Exclude
Decay/Attenuation
Hotspot/Falloff
Shadows
Screen Set Exercise
Stroboscope Effect
Displacement

Cave Project
Deep Water
Theater Projection
Old Movie Projection
Faking GI
Ambient Occlsion
Procedural Mapping
Final Gathering/Global Illumination



More info _http://3dquakers.com



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Tags: Tutorial, DQuakers, Foundations, Lighting, Materials

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